extends NinePatchRect

export var sort_name = "0"

func _ready():
	pass

#func _process(delta):
#	# Called every frame. Delta is time since last frame.
#	# Update game logic here.
#	pass

func set_as_active_slot(active):
	if active == true:
		print ("slot activated")
		self.modulate = Color(0.45, 0.6, 0.1,1 )
	else:
		print ("slot deactivated")
		self.modulate = Color(1, 1, 1, 1 )